Really interesting and fun game. I absolutely loved the dice pool mechanism of taking two dice of your choice to take an action, and how most actions have a high and low number option so you aren't completely out of luck if the die rolls are all highs or all lows. There are also a few options that doesn't require a specific numbers.
In the game there are a multitude of different areas you can focus on to earn the victory points you need to win the game. You can build a church and work on recruiting monks, you can travel, you can build council buildings and fields to help you out in the game, you can craft items (and/or breed horses) to either help you with recruiting monks or traveling or you can sell them to customers for endgame points. Everything you do in the game makes time pass, every so often someone in your village will grow old and die. You want to balance out choosing people that will earn you story points and holding onto the people you need to do the actions you need to do (you can't craft without the craftsman, or sell goods without a merchant, and so forth), and it's also a good idea to put people into the school so they can be trained to take over the craft of whichever villager you decide to send to the graveyard.
In addition to the main strategies, there's the story tree, which will gather story points throughout the game as you do certain actions. These points represents the stories told in your village, its history, however unless you work to have them written up in the village's own records some of the stories might get lost if the plague hits (and it will), as half the points on the tree will be lost every time the plague is triggered.
All in all a very fun and strategic game, I really enjoy it.