What a great social deduction game! There are ~30 locations. If you're a spy, you're trying to figure out what location everyone is at. If you're not a spy, you need to find the spy. You do this by asking a question and receiving an answer. The answerer then gets to ask the next person a question. At any time, a person can accuse someone of being a spy (requires majority vote to succeed), or the spy can guess the location.
Now, it does come with a point scoring system. But frankly I nor anyone I know keeps track of the points. It's not that sort of game. It gets people thinking about how to communicate to someone to check if they know the location, but in a subtle way so the spy can't work out where you're at. And then sometimes you're throwing out bizzare questions/answers to trip up the person you think is the spy - but then others might suspect you as the spy because of the oddity of the question/answer. Be too specific, and you give away too much info. Be too vague, and you look like the spy. A short 8min game, some roleplaying, with very few rules. I've played this with a 6 yr old (who absolutely trounced us with some of her very clever answers or questions) and adults, and it works with both. Definitely worth getting if you enjoy social deduction games