Red November takes you sub-sealevel on the cracy voyage of some gnomes who's submarine is pretty shabby and the get consequently pretty drunk.
You have to work as a team to survive the hazardous nightmares that unroll upon you during the course of the game.
And this is a massive player game up to 8 people. The material stands up to the task, though the cards are a bit small and flimsy.
The rules take quite a while of reading. But then mayham brakes loose.
Red November is a cooperative game with much going on. Each player "adds" to the chaos that he and others keep constantly rushing to avoid or repair. As the submarine gets more damaged and you (your gnome) more drunk everything that seemed so controllable the first minutes..gets seriously more frantic and deadly.
The game concept is as per 2012 and its rise in cooperative boardgames well placed, well balanced and this particular scenario a "hack of fun".
The 60 minutes are quite true with +5 players
Good coop will get you pretty far in "controling the uncoltrolable" and the "become a traitor"-idea add's a good portion of "realism" to "we're all gonna die in this thing"