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This is quite possibly the best Fire Emblem game ever. I'm still playing the game and have clocked almost 24 hours so far (Fates and Awakening both lasted 24 hours) - I've loved almost every hour of it. There is a bit of a slow period around halfway and just after halfway but it does pick up again after those points. It's probably the most polished of all of the FE games I've played so far, though the maps can on occasion let the gameplay down. The characters are some of the best, most of them always having something to say even long after you have recruited them, which was a problem in previous FE games where they were just recruited and often went silent. The storytelling is absolutely amazing. There are plot twists, but character development is the star of the show. It would be a spoiler to say exactly why or how, but rest assured that nobody goes through from start to end and comes out exactly the same way. Generally, a lot of the worry about the game went into thoughts about how it would be 'dumbed down' (no weapon triangle etc) but this is not the case. With some branching paths and skills learned from weapons and items themselves, there is complexity but in a different way. For example, archers/snipers tend to have a much further range than mages, but cavalry can move further. All ranged units can hit one square in front of them, as well as up to their maximum attacking distance so a mage or archer being attacked by a melee unit is not a problem. The characters are really good, though the 'support logs' occur in battle and tend to be much shorter than in previous games. However, there are additional conversations you can have with them in the villages or castles you infiltrate over the course of the game. They are fully voiced - the only parts of the game not voiced as far as I can tell are where the main character reacts to something being examined in one of the examine scenes. Overall, I would wholeheartedly recommend this game.
A brilliant remake of an older game, it's quite different to the other 3DS Fire Emblem games. The art style is less exaggerated and the animated cut-scenes in particular are stunning. The addition of point and click elements and dungeon-crawling in-between classic turn-based battles makes the game feel fresh and adds a welcome twist to the classic formula. On top of that, world-map progression sees you fight two different campaigns in tandem. 365 delivered on release-day.
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