Hunt: Showdown Review. Our Review.
As many of you gamers will know, the new game Hunt: Showdown has just been released on the 18th of February on PS4 and Xbox One so as one our employees is a very passionate console gamer, we thought it would be great to get his opinion on the hot new game!
Ever since the game has been released, Luke has been spending all of his spare time and late nights playing the game as much as he can to get the best possible feel of the game and to put his opinion out there to our readers, so without further ado, here is our review of Hunt: Showdown...
So to start the game off, you and your partner are members of a secret hunting society that tracks and kills creatures. The bounties are high but according to Crytek, so are the risks. The smallest mistake will cost you everything in this game including your bounty, your gear, your life, and your very soul.
So, what would be the best way to describe Hunt: Showdown? Maybe “battle royale meets survival horror”? That's a good way to describe it but I personally think it's best described as a breath of fresh air, especially for the battle royale genre, which for me, was becoming extremely stale. Would you agree?
One mode in Hunt is called quickplay. This is a solo only mode so you’ll have to leave your pals behind on this one. Your hunter is damned and must save themselves by acquiring the wellspring before the end of the game, you'll need to activate 4 rifts to find this though. Only one hunter can survive and if they do, they can then be used with all the equipment they picked up in quickplay for the main game mode, Bounty Hunt.
The thing is, Hunt: Showdown is far more than a battle royale game. In its main game mode, Bounty Hunt features a player vs player vs enemy system, where opposing bounty hunters should be accounted for during a match. These will not be your main focus as you are tasked with finding 3 clues to unveil 1 of the bounties locations which act as the bosses of the game. Unfortunately for you, there are many other monsters infesting this world who pose an actual constant threat. These threats can range from your typical zombie to a creature which is called an “immolator”, who will sprint at nearby movement and explode into some deadly flames if it’s shot!
There are many great systems in play during a game. For example, when you find and kill a bounty, you need to start banishing them which will take around 1-2 minutes. Once you’ve started to try and banish them, the game alerts the other bounty hunters that a bounty has started to be claimed and lets them know the location too. This results in enemy players homing in on your location to try and reap the benefits of all your hard work, essentially the hunter then becomes the hunted especially because once your hunter dies, all of the equipment you bought for them and their level progress goes with them! It really puts on the pressure!
So if you get overwhelmed by a pack of hellhounds or you’re like me and have an immolator bearing down on you and can’t hit a shot to save your life, then I’m sorry to say but that’s it for your bounty hunter!
The gameplay really lends to this as it's not a world where you can run and gun your way through as if you do, you won’t get very far. You need to play it slow and really take in the world around you and decide how you are going to approach certain situations.
The guns encourage this careful thought process as each bullet you shoot must be reloaded individually in the chamber of your rifle and the single-action revolver needing to be manually cocked before each shot, so you need to think carefully. With that being said, fights against other hunters can either last 5 seconds or 5 minutes. The weapons in this game can really pack a punch so it’s only going to take a couple of shots to take each other down and nobody wants to be the one to make a mistake.
The gunplay feels excellent as a whole and each weapon is filled with lots of detail, the fact you have to carefully plan your shots with a very high risk if they don’t go right, really put me on edge but was also one of my favourite features of the game.
After hours of endlessly trying out the new game and enjoying the things I loved, one thing that I would like to add to the game is just a little bit more variety when it comes to the bounties that you are collecting, as currently there's only 3. Don’t get me wrong, each bounty is very unique and terrifying in their own way (especially the spider, urghhhh but I would love to see this number increase, which I’m sure they’ll do over time as I’m sure many other players feedback will be fairly similar.
Another thing I would like to see is the maps being expanded, some more maps being added would definitely help the longevity and variety of the game as at the moment, there are only two, which even if they don’t make a change it still isn’t a bad thing. They are still very large, highly detailed maps that help bring the eerie atmosphere alive. I'm not sure if the lore would allow it but I would love to see the maps move too far different locations as well like northern forests of Nova Scotia where your target is perhaps a wendigo.
As a whole though, Hunt is a game with a fantastic atmosphere, beautiful graphics, brilliant gunplay and real deadly stakes, something that continuously excited me throughout the time I played and I can't wait to sink more time into it and see where it goes in the future!