It's no surprise that Robot Turtles is to date the most backed board game in Kick starter history- it cleverly teaches pre-schoolers the fundamentals of computer programming while providing lots of fun and silliness. It takes seconds to learn, minutes to play and provides endless learning opportunities. One thing you should know from the start is that it's not your typical board game. Naturally, there are rules you have to follow and there's a beginning and an end, but there's no single winner. In Robot Turtles, everyone plays to get their Turtle to the matching Jewel. It doesn't matter who gets there first, everyone can win. It's not about competition, but about having fun AND-shhhh, don't tell the kids-learning. The inventor of Robot Turtles, Dan Shapiro, is a programmer and a dad. He came up with Robot Turtles to give his kids what he feels is the single greatest superpower-the skill of programming. He created the game just like a video game with cool obstacles and powers that you can unlock along the way-this keeps the game fresh. The recent changes in the UK National Curriculum mean that Children will have to learn basic computer programming at Primary school - Robot Turtles gives your little Turtle Masters the opportunity to learn basic coding in a fun way - without parents needing a background in computing to help them! Players dictate the movements of their Robot Turtle tokens on a game board by playing Code Cards: Forward, Left and Right. When a player's Robot Turtle reaches a jewel they win! If they make a mistake, they can use a Bug Card to undo a move. The game has many levels so, as the players advance, they will encounter obstacles like Ice Walls and use more complex Code Cards (like lasers to melt the walls). Play continues until all players collect a jewel, so everyone wins. Beginner to Advanced levels will make it a family favorite for many years. It includes a large Game Board, 40 Tiles, 4 Robot Turtle Tiles, 4 Jewel Tiles, 4 Code Card Decks (45 cards in each deck) and instructions. 2-5 players can play at once and everyone who gets the Robot Jewel wins.
Teach Children as young as 4 the basics of computer programming
As children gain confidence they can go on to more 'unlockable'
No reading required and it takes seconds to learn how to play
Educational game designed to be played with parents or an older sibling
Teaches skills required by the new National Curriculum
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