In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.
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by Jonathan on April 18th 2019
I am not a big fan of the original Seven Wonders, since I do not find it particularly strategic. Seven Wonders Duel remedies that, and becomes a much more enjoyable game to stimulate your mind without being exhausting. I've played this game with a number of different people and it is always well-appreciated.
by Rodrigo Ilton on January 11th 2019
Two player games are not my coup of tea, but this one got me by it's elements of options available on turn and replayability. Had some pretty good games with it (did I already say that I'm not into 2 player games?). I think it is even better than the regular 7 wonders, but for i'ts own player count.
by Ronny on April 6th 2018
Absolutely the best 2-player game I encountered. Smart tactics, reusability, great graphics and theme. A must for 2.
by Thiago on February 27th 2018
An adaptation of all that the original 7 Wonders has of best for two players. Simplicity, elegance, and a fun rate vs. time of play very difficult to overcome. The restrictions presented by choosing the cards in the "tree" of the ages and the possibility of paying for the requirements of any card are the only points where I prefer the "big brother".
by Nejc on February 21st 2018
This is the best 2 player game. Like with 7 Wonders you have to get the hang of the iconography or refer to the help sheet, but the amazing gameplay makes up for that. My wife loves it.
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