Eight-Minute Empire, by Ryan Laukat, is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting resources from the board and the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement, army production, or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also contain resources, which also give points when the game ends if properly collected.
Its first version was available as print-and-play, and a regular (Kickstarter funded) version was published in 2013. An expansion featuring a European map is available as an expansion (Eight-Minute Empire: Europe Expansion Board), and a stand-alone sequel has also been published (Eight-Minute Empire: Legends).
From the publisher: Build an empire and conquer the land in around eight minutes!
In Eight-Minute Empire, 2-5 players take turns selecting a card from six displayed. The card gives a good, and also has an action that the player takes immediately. Actions help players take over the map, but sets of goods are worth points at the end of the game, so players have to balance the two aspects.
Eight-Minute Empire is the super-quick area control game with tough decisions. It's easy to learn and perfect for when you only have a few minutes.
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by Rodrigo Ilton on January 11th 2019
Great filler game to fill that minutes waiting for someone to arrive, or playing at lunch time in less than 30 minutes(time varies with player count). It will not be your full session game, but it never aimed for it. A great work of very fast strategic game design in a small box and tiny time frame.
by Ilias on September 21st 2016
This is a small game with two scoring mechanisms: area control and resource collection. There is no heavy strategy or deep analysis required and this makes it fast and ideal for introducing a strategy game to no-gamers. Although the quality of the components is fine, the map and the pieces are small which makes the game less appealing. Lack of a theme is also a disadvantage. Not recommended to core gamers.
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