Lead the Five Tribes and Take Control of Naqala
Crossing into the Land Of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs!
The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Ivoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!
In this worker displacement game you score by carefully maneuvering the Five Tribes of Meeples over the tiles that make up the ancient city state of the Sultanate of Naqala. You need to look ahead to determine what moves will not only position you to score well but put your opponents at a disadvantage. It's when how and where you displace the Five Tribes of Assassins, Elders, Builders, Merchants & Viziers that will determine your victory or failure!
Playing time 40-80
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This game is truly amazing. Even if I don't play it a lot of times, I would never get rid of it, just cause when I do play it, it reminds me why I bought it. The way this game makes you think is great, and it's a nice 1v1 game (I highly recommend you to try the 2 player version). You feel smart when you play this, and that's a great pro in a game, also, the production value is insane, a lot of wood components and great art. It deserves the praise.
After 20 plays of Five Tribes it has kind of lost just a hint of luster. This one used to be in my top 10 for quite some time, but after a few years, this one probably sits in my top 15-20 somewhere. That is not negative at all. It is still one that gets to the table 2-3 times a year. All but one of my plays of this has been at 2 players with the same player. I feel like playing this one at 3 players could give it some new life. Overall this is a great game that we do enjoy, but just not as much as when we first got it.
This game is complex in a really simple way. Some friend of my, hate it because the analisis paralysis, but I think this is a good game, mind challenging and fun.
Play with innovative mechanics, excellent components and gorgeous look. Holds up to 5 players which is great for me. Mode of play is easy, but the strategy is quite deep to try to make combos.
The game looks very nice. It's colorful and there are 90 meeples on the board in the beginning of the game. The wood components palms and palaces are large and beautiful. Unfortunately, the quality of tokens (gold coins) is not ideal. Random tiles setup provides high replayability. As for gameplay it can attract both childrens and serious players. The rules are pretty simple. There is also official solo mode on the Day of Wonder site.
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