Fantastic racing game with a bit of strategy involved...and pirates, which immediately ups the awesome factor.
My partner and I have only just started getting into board games that lie outside of the standard âshop-shelfâ games like Monopoly and Cluedo â weâve played a few like Carcassonne, Ticket to Ride and Pandemic but were looking for a race game as it would differ from the style of anything else we owned.
After watching a review of Jamaica on YouTube we decided to go for it as it looked fun and well designed.
It arrived yesterday and we played our first game last night. We were initially confused as we pulled out what we thought was the only instruction leaflet and it was in German â turns out there are several instruction manuals included that are written in different languages, which is a nice touch rather than having a âFrench versionâ or âEnglish versionâ of the game like many designers have released.
Admittedly, we didnât think the instructions were very clear at first and ended up on YouTube again watching a playthrough for better clarification. The instructions once fully unfolded are also HUGE which can make for awkward reading so Iâd suggest Googling the PDF version on your phone or tablet and reading them there throughout gameplay.
Once we got some idea of what we were doing, we unboxed the rest of the game â the artwork is phenomenal, it really is. Itâs a very nicely designed game with quality dice and tokens as well.
As for the gameplay itself, itâs fast-paced without feeling too rushed and, although some of the game is down to luck (it is a dice game after all), you canât completely blame fate for your losses â thereâs a lot of strategy involved too. I beat my partnerâs score by a whopping 28 points due to getting lucky with regards to treasure tokens and him getting particularly unlucky during the combat rounds. Iâm still not 100% sure weâre playing it correctly as to beat a score by more than double is a bit unprecedented for me in a game but Iâm sure as we play more often weâll get a better clue as to how to best each other.
Overall, so far I think itâs a very worthy addition to any board game collection and I think I may actually take it to our games night tomorrow evening and teach our friends to play â would be interesting to see how the dynamic changes with four people rather than two. I suspect the gameplay may improve with two people.