Prospector, captain, mayor, trader, settler, craftsman, or builder? Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings? You have but one goal: achieve the greatest prosperity and highest respect! This is shown by the player who earns the most victory points?
Ages 12 years and up
One of the most popular Eurogames
Each player utilizes different roles to score the most victory points
For 15 years we have been working our hardest to ensure that our customers and suppliers can trust us.
by Rodrigo Ilton on January 11th 2019
If you tell people you like board games, you need to have Puerto Rico. The action system is perfect. Many paths to score. Constructions to circunvent crysis and dead-ends that your opponents may put you. Long and short term options each turn. This is one of the top games in the world, do not let it go.
by Silvestar on May 6th 2017
It got old â€“ that's all. Fiddly to setup, depends on pre-made combos and sitting position, thematically uninspiring and the main take-role mechanic got more sophisticated through time (I mean why would I need to take the tile when I can just play a card like in RftG?). The fact that the girlfriend wipes the floor with me in this one doesn't help my judgement. Game still holds if you purposely avoid silly combos like hacienda-hospice-residence or buy an expansion.
by Sime on October 24th 2016
Puerto Rico is one of the top five board games ever! Player is in charge of his islands' economy and scores victory points for goods shipped to the motherland. Two player game is also possible and quite fun. Recommended after you get a good grasp on rules after several three or more players games. There are also some expansions with new buildings and plantations so if you get bored with the game after a year or two, you can introduce these to revive the interest for the game.
by Thomas on March 4th 2013
Puerto Rico took me quite a while.
I bougth it 10 years ago for our first game-evening.
I kept it since then and this means quite something.
It is the "mother of all building games" as we know them.
You can even compare newer games like settlers to it. The ideas, the systems it all was there in Puerto Rico and it had no flaws. Even today!
As I write I am looking foreward to introduce this gem to a bunch of people who have never heard of it tonigth and i know it will be a strategy and marketeering fulfilled nigth.
Puerto Rico gives you very nice graphics with solid old-fashioned tokens and wooden material as game-props. And it fits! Even 10 years later the simple beauty is there and the rules still make sense.
You plant on your plantation, your grow stuff, you get workers and buildings that make selling and production easyier and you get rewarded with victory points.
You can pic differnt roles each turn and build or trade according to their specialities and you just strive to max your profits, your crops, your cash and your victory points.
There is a small amount of luck in all of this (as the available crops are intoduced) but in the end it is a very nice merchant-simulation depicted in the new world.
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