Puerto Rico took me quite a while.
I bougth it 10 years ago for our first game-evening.
I kept it since then and this means quite something.
It is the "mother of all building games" as we know them.
You can even compare newer games like settlers to it. The ideas, the systems it all was there in Puerto Rico and it had no flaws. Even today!
As I write I am looking foreward to introduce this gem to a bunch of people who have never heard of it tonigth and i know it will be a strategy and marketeering fulfilled nigth.
Puerto Rico gives you very nice graphics with solid old-fashioned tokens and wooden material as game-props. And it fits! Even 10 years later the simple beauty is there and the rules still make sense.
You plant on your plantation, your grow stuff, you get workers and buildings that make selling and production easyier and you get rewarded with victory points.
You can pic differnt roles each turn and build or trade according to their specialities and you just strive to max your profits, your crops, your cash and your victory points.
There is a small amount of luck in all of this (as the available crops are intoduced) but in the end it is a very nice merchant-simulation depicted in the new world.