The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required. T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization. At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles. The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time... In the box, an insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc. T.I.M.E Stories is a decksploring game in which each deck makes anything possible!
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I loved it ! it felt really like D&D Without having to imagine. The Illustrations are really beautiful. I really liked the element of truth that was slowly revealed. I really felt the interrogation. I'm just not sure if we understood the rules completely because it's really hard to finish the game at one time .. But otherwise it was perfect, the whole group enjoyed it. I'm really waiting for the next scenarios!
Excellent game for people who enjoy lots of storytelling in their board games. But be prepared to restart a lot. This game needs time to get it right! There isn't much repeat-ability to this game after you reached the end of the story but there are some good expansions.
First off, the artwork - it's just great. The whole production feels futuristic and appropriate. There is a great in-box saving mechanism that means you can play over multiple sessions (you'll probably need 3 or so sessions to complete the game). We certainly had fun, and I'd say the game works best with more people. But I also felt that the story wasn't terribly engaging, nor the puzzles requiring all that much lateral thinking. I have a feeling I may have been slightly let down by the hype around the game. But if you enjoy story-telling and roleplaying games, you should try this. If you don't like those games, this probably isn't for you. This is an attempt to turn a roleplaying game into a boardgame. It does fairly well at that, but there's limited opportunity to really engage with your character or feel that the character is progressing as such
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