In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.
Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?
Twilight Struggle's Event cards add detail and flavour to the game. They cover a vast array of historical happenings, from the Arab- Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.
A deluxe edition, published in 2015 includes the following changes from the basic game:• Mounted map with revised graphics• Two double-thick counter sheets with 260 counters• Deck of 110 event cards (increased from 104)• Revised rules and player aid cards
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The meanest game in existence that is not unfair or "take that" - the game of constant losing and frustration. The only game around which I had serious argues with my girlfriend. It is mechanically not made for me because I simply cannot, even after more than 70 plays, remember to prepare for some nasty cards that are coming... Yet, it transfers Cold War events into its abstract numbers with such an elegance, it is thematically so correct and so full (despite necessary reduction to domino theory), and it is, after all - my first game, my first (kinda) wargame... I hate it, and I love it. There is no greater stress than rolling for coup, no greater proud than spreading communism through Africa or South America even though I know I will ultimately loose. Yes it can be random, or at least dice can ruin one whole game. But more often than not it balances itself throughout the session. Otherwise - it deserves a perfect grade. It is in the end, no more no less, the greatest board game ever designed.
One of the best if not the very best 2-player boardgame out there! A tense thrilling battle between the two superpowers of the cold war using real historical events that occurred, proxy wars, influence, coups, and more to push democracy or communism to victory. The game is deep in strategy, rich in theme, and an incredibly fun time as you progress through the years of the cold war battling across the globe, a long game at 2-3 hours but a great experience. The components are top notch, the replayability is endless with so many strategies to try, a very well design game and one that lives up to its high rating!
One of the highest rated and loved game in the board game community. It as an awesome 2 player game. At first glance it may look like a war game, but it is more of an area control game. The theme-ing is awesome, its the Cold War, so one player is the Americans and the other is the Russians. The theme is just so strong and just oozes out all over, the feel of the game overall and the cards and everything all give off a feel for the time period. It does take some time to play, my the experience is definitely worth it whenever you can get it to the table. It does look quite complicated, but it isn't too hard to learn. The game play itself though and the strategy and all is quite complex, as you try to out do your opponent. Definitely something I recommend if you have a chance to give it a go.
I played Twilight Struggle once. The game ended with a win by Russia escalating and me (the US) backing down too late. The best thing about the game was the cards and the way they drive the game. Before long, you're thinking about your next game of Twilight Struggle.
Best game ever! a must buy if you enjoy history, strategic games, or is just a huge nerd like me :)
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