In 7 Wonders, players get hands of cards, pick those that will help them build their City and pass the rest to their neighbour. Their goal: build commercial ties, strengthen their military might and build their Wonders. Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder. The recruited Leaders will allow you to build certain structures at a cheaper cost, even maybe for free, or will be worth victory points, or... Well, with Leaders, the Wonders never cease!
An expansion for 7 Wonders
Requires the base game of 7 Wonders to play
Playing Time 40 minutes
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by Federico on March 23rd 2018
Nice expansion. Can be played in conjunction with Cities. Brings new mechanics, it adds and initial phase in where you get to pick up a leader card, offering a great variety of bonuses. Design is fabulous, following the line of mother game. Certainly, you have to play the original game this this and Leaders expansion. And once you try, there is no coming back.
by Thiago on February 27th 2018
The mechanics of using the leaders work perfectly (with more coins at the beginning of the game), adding more strategic options as well as interesting guilds and a little more "color" to 7 Wonders. All this makes the gaming experience even better!
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