It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is a 4X board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
by Elias on January 31st 2018
First of all, this is game is on the heavier side of board games and needs some time to get through the rules. I would recommend checking out a couple of "how to play" videos. The game is excellent no matter how many people you play it with ( interestingly enough it has a very good solo play with the automa deck which is included in the box). Prepare to play lots of hours with this one!
by David on January 18th 2018
If your after a game of strategy with beautiful artwork and unique play dynamics,then this is for you! It seems very complicated when you first read thru the rules and gameplay,but please stick with it because once you grasp the concept,it really comes into its own.The artwork and attention to detail thats been put into this game is amazing.The designer has really put thought and effort into this gaming experience with the usual multiplayer against friends,but with the added option of 'automa' mode,which allows you to play solo with an a.i pitted against you.There are 5 factions to start,each with there own abilities,allowing this game to be replayed again and again with a fresh challenge every time.Id suggest watching a 'how to play tutorial' on youtube first,to give you the basics and not bog you down when reading thru the rulebook.Persevere with it when learning to play and you wont be disappointed after a couple of games.
by Scott on July 14th 2017
An awesome game!!! If you don't already own this...buy it now!
Amazing artwork, components and gameplay
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