Developed by SoftMax, the team behind the original 'Magna Carta: Tears of
Blood,' and powered by the Unreal Engine 3, Magna Carta II combines a deep
storyline, beautifully detailed graphics and a unique active turn battle system
to create a fresh new RPG experience.
Magna Carta II introduces an original storyline driven by intense themes of
love, hate, politics, betrayal and the ultimate question of choosing one's own
fate. Players are immersed in the world of the Lanzheim Continent, a
conflict-ridden land deeply divided by a fierce civil war. Powered by the Unreal
Engine 3 and featuring character designs by famed Korean artist Hyung-Tae Kim,
the game bears a striking visual style unlike any other RPG through its blend of
photo-realism and Japanese manga influences. The deeply emotional story is
driven by beautifully rendered CGI cut-scenes featuring fully voiced dialogue to
draw players into the immersive experience.
Delivering more than 40 hours of gameplay, Magna Carta 2 features a unique
battle system which combines strategic turn-based battles and real-time gameplay,
creating a fresh twist on the traditional RPG formula. The game seamlessly
blends world navigation and battles as everything happens in the same
environment with no load screens or abrupt changes in the action when a fight
begins or ends. Players can utilise objects found in the environment to their
advantage and likewise, creatures and field objects dynamically react to the
player's actions. A free-roaming camera further adds to the unrestricted
interaction with the world. Players are also given flexible control over their
party with the ability to pre-assign attributes for each AI character and the
freedom to easily switch control between all the characters at any time.